‘Second Life’ is one of the most interesting technological/social inventions of the recent past. The hottest thing in the digital world is no longer Google or iPod, but ‘Second Life’ – a three dimensional virtual world on the Internet. ‘Second Life’ is an intricate computer game which is a parallel world with its own economy and social norms, people can buy real estate, take classes, see a therapist, write for a newspaper, or get married in ‘Second Life’. Moreover, Linden dollars, the currency used in ‘Second Life’ can be traded for real dollars. Since opening in 2003, ‘Second Life’ has grown explosively and is now inhabited by more than one million residents and has a GDP of US$64 million.
To know more, read the following:
- https://secondlife.com/
- http://epaper.timesofindia.com/Repository/ml.asp?Ref=VE9JTS8yMDA2LzExLzEzI0FyMDE2MDU=&Mode=Gif&Locale=english-skin-custom
Please do share your thoughts on the following:
- Would you like to have your own “avatar” on ‘Second Life’?
- Do you think being an “avatar” on ‘Second Life’ would help you
learn and apply something in real-life? - Do you think an “avatar” would prefer learning differently?
- Would they prefer to attend a traditional classroom?
- Being gamers, would they prefer game-based learning?
- Would they prefer to attend an online self-paced class?
‘Second Life’ and other virtual worlds are today closer to real-life than ever before. The corporate world is also entering ‘Second Life’ as a significant amount of time of millions of human beings are getting spent in this new world. It helps them in their businesses in “real” life. More interestingly, they open businesses in ‘Second Life’.
Note: “Second Life” is a brand name. Many other competing worlds are also emerging.
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