‘Second Life’ is one of the most interesting technological/social inventions of the recent past. The hottest thing in the digital world is no longer Google or iPod, but ‘Second Life’ – a three dimensional virtual world on the Internet. ‘Second Life’ is an intricate computer game which is a parallel world with its own economy and social norms, people can buy real estate, take classes, see a therapist, write for a newspaper, or get married in ‘Second Life’. Moreover, Linden dollars, the currency used in ‘Second Life’ can be traded for real dollars. Since opening in 2003, ‘Second Life’ has grown explosively and is now inhabited by more than one million residents and has a GDP of US$64 million. Read more…
Today rapid eLearning is the buzzword in the eLearning industry. Rapid eLearning is emerging as the fastest-growing category of online training. It is web-based training created in far-lesser time than traditional eLearning. Rapid eLearning is beneficial on two key counts:
- It meets the current demand to rapidly create learning resources to address business events, competitive developments, product trainings, or other business needs.
- It helps minimize the time and resource contribution from the client.
Kern offers two kinds of services — usability and elearning. Often our clients inquire about this holy matrimony of usability and elearning. I think usability lends itself naturally to any elearning solution. This got us into an interesting discussion about how usability impacts learning solutions.
Geeta: How do we apply the learning from usability to our elearning projects?
Ripul: Usability is a measurable attribute where we measure the usefulness of a product. We can apply the same concepts to elearning where we measure the learning ability or “learnability” of learners. The basic premise of usability is to make something easy and useful. At times, things may be easy to use, but may not be useful for the user. So, applying the same principle to elearning, we can make things easy to access as well as more learnable for learners. Read more…
Gaming is the latest buzz word in the elearning scenario. You must have seen many courses with elearning games built in. Peter packet is one such course. Peter Packet is a super hero who travels across the world to deliver messages through the Internet. He carries important messages from NetAid to developing countries such as India, Zimbabwe, and Haiti. Read more…
